https://docs.google.com/presentation/d/19j5JNc60OJmTS-a2kZjWx55oCJ3ZLifZ5Dc09dRXZvM/edit?usp=sharing

Presentation at the John Hansard Gallery

This week, we presented our project at the John Hansard Gallery to our class and a group of music students. It was a valuable opportunity to share our concept and gather feedback.

Outcome of the Presentation

Unfortunately, we were not approached by any music students interested in collaborating on the game’s soundtrack. While this was disappointing, we decided to take it as a challenge and plan to create the music ourselves. This will allow us to retain full creative control over the audio design, ensuring it aligns with the narrative and emotional tone of the game.

Discussion

After the presentation, we held a meeting to reflect on the feedback and discuss key aspects of the project:

  1. Inclusivity and Representation
  2. Weekly Planning

Weekly Assignments

  1. Lotta
  2. Anna
  3. Me

Reflection

Although not securing a music student collaborator was a setback, it has motivated us to think more creatively about audio design. The discussions about inclusivity and representation were especially meaningful, as they challenged us to consider how our design choices could impact players and reflect broader societal values.

Moving forward, we are committed to using this feedback to refine our game and ensure it is both engaging and representative of diverse experiences.