While I haven’t yet created detailed mockups for the game’s UI, I have begun gathering inspiration for the design and color palette using Pinterest. These inspirations are intended to shape the overall aesthetic of Kamioshi, ensuring it aligns with the themes and emotions the game seeks to convey.

I have uploaded the collected references into Figma, where I created a moodboard to visualize the design direction. This step helps organize ideas and establish a cohesive style for the game’s UI, ensuring that the visual elements resonate with the narrative and gameplay experience.

Proposed Themes and Color Palettes

  1. Lighter Theme
  2. Dark and Obsessive Theme

https://www.figma.com/board/P7GbCtZDLRqAe0sL4Lm395/Untitled?node-id=0-1&t=Tgv8f2dXAEeB0RVC-1

As we transition into the next phase of our production schedule, I will focus on key aspects of UI/UX design and refinement to ensure the game meets its functional and aesthetic goals.

  1. Mockups
  2. User Testing
  3. Iterative Design