While I haven’t yet created detailed mockups for the game’s UI, I have begun gathering inspiration for the design and color palette using Pinterest. These inspirations are intended to shape the overall aesthetic of Kamioshi, ensuring it aligns with the themes and emotions the game seeks to convey.
I have uploaded the collected references into Figma, where I created a moodboard to visualize the design direction. This step helps organize ideas and establish a cohesive style for the game’s UI, ensuring that the visual elements resonate with the narrative and gameplay experience.
Proposed Themes and Color Palettes
- Lighter Theme
- Concept: A soft, uplifting aesthetic to capture the joy and celebration of idol culture.
- Color Palette: Predominantly shades of pink, complemented by pastel tones for a playful and approachable vibe.
- Accessibility Considerations: I will ensure high contrast between text and background colors to accommodate players with low vision or color blindness. User testing will be conducted to validate the effectiveness of the color scheme.
- Dark and Obsessive Theme
- Concept: A more intense and emotional aesthetic that reflects the protagonist's obsessive tendencies and darker narrative arcs.
- Color Palette: Deep purples, accented with darker hues such as navy blue and black, to evoke a sense of mystery and introspection.
- Design Elements: Subtle animations or effects (e.g., flickering lights, shadowy overlays) to enhance the eerie and immersive quality of this theme.
https://www.figma.com/board/P7GbCtZDLRqAe0sL4Lm395/Untitled?node-id=0-1&t=Tgv8f2dXAEeB0RVC-1
As we transition into the next phase of our production schedule, I will focus on key aspects of UI/UX design and refinement to ensure the game meets its functional and aesthetic goals.
- Mockups
- Begin creating detailed UI mockups for the game’s core screens.
- Focus areas include:
- Main Menu: Ensure the design aligns with the game’s themes, providing intuitive navigation.
- Gameplay Interface: Develop clear and accessible in-game HUDs for fan activities, such as working, scrapbooking, or interacting with social media.
- Fan Activity Screens: Create engaging layouts for features like the shop, Instagram-like interface, and scrapbook creation.
- User Testing
- Conduct usability tests to gather feedback from potential players.
- Test key elements such as:
- Accessibility of light and dark UI themes.
- Readability of fonts and contrast of colors.
- Ease of navigation and clarity of controls.
- Use this feedback to identify pain points and areas for improvement.
- Iterative Design
- Refine the UI based on user feedback and team input.
- Iterate on the designs to create a seamless blend of functionality and aesthetics.
- Ensure the UI aligns with the narrative progression and overall player experience.